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    • Simple connect status for Half-Life 2: Deathmatch Description Provides basic messages when a client is connecting, put in server and disconnected (including disconnect reason). Default engine messages look like garbage and this enhances the gaming experience without printing additional useless information. Additionally, changing mp_teamplay will automatically reload the map for you. Some messages do not need to show if team play is on, plus, you earn a few seconds anyway. Best used with Player Model Fix for Half-Life 2: Deathmatch. ConVars sm_connect_status_version - Plugin version sm_connect_status_enable - Enable/Disable plugin Additional information Plugin uses Updater by GoD-Tony. It is not required to have it for this plugin to run, but you will not have to manually update files. Known issues None that I know of. If you experience issues, let me know what happened and steps to reproduce if possible. Any screenshots/demos are welcome additions. To do Nothing. Screenshot Spoiler Attached Files [HL2MP] Connect Status.zip (8.2 KB) Przeczytaj cały wpis na stronie AlliedModders
    • Player Model Fix for Half-Life 2: Deathmatch Description This plugin fixes an issue where cl_playermodel does not get updated whenever players switches from one team to another. Added bonus, team changes are now shown with colors. It also fixes the "Player has joined team Unassigned" with something that makes more sense if mp_teamplay is set to 0. Please note that this does not fix the broken options from the menu. This is client side and a plugin will not be able to fix this. It is recommended to use this client side fix in addition to this plugin for the best possible experience. ConVars sm_name_playermodel_version - Plugin version sm_playermodel_fix - Enable/Disable fix sm_name_playermodel_msg - Whether to show message that player model was adjusted based on team (this is server wide) Public Commands sm_show_playermodel_msg <0|1> - Whether players wants to see the "Adjusting your cl_playermodel setting to match your team." message. Additional information Plugin uses Updater by GoD-Tony. It is not required to have it for this plugin to run, but you will not have to manually update files. Known issues None that I know of. If you experience issues, let me know what happened and steps to reproduce if possible. Any screenshots/demos are welcome additions. To do Nothing. Screenshots With teamplay on: Spoiler With teamplay off: Spoiler Attached Files [HL2MP] Player Model Fix.zip (13.0 KB) Przeczytaj cały wpis na stronie AlliedModders
    • Cvars PHP Code: // 1 = enable normal sprite, 2 = enable thirkdstrike sprite. add numbers together // - // Default: "3" // Minimum: "0.000000" // Maximum: "3.000000" survivor_sprite_enable "3" // bone of normal sprite. leave empty to disable // - // Default: "spine" survivor_sprite_normal_bone "spine" // render color of normal sprite, split up with space // - // Default: "255 255 255" survivor_sprite_normal_color "255 255 255" // model of normal sprite // - // Default: "materials/vgui/icon_button_friends.vmt" survivor_sprite_normal_model "materials/vgui/icon_button_friends.vmt" // position of normal sprite, split up with space // - // Default: "0.0 0.0 0.0" survivor_sprite_normal_pos "0.0 0.0 0.0" // duration of pulse to show normal sprite. 0.0 or lower = disable // - // Default: "0.3" survivor_sprite_normal_pulse_duration "0.3" // interval of pulse to show normal sprite. 0.0 or lower = disable // - // Default: "0.3" survivor_sprite_normal_pulse_interval "0.3" // scale of normal sprite // - // Default: "0.4" survivor_sprite_normal_scale "0.4" // 1 = enable, 0 = disable. can normal sprite be seen through things solid? // - // Default: "0" survivor_sprite_normal_through_things "0" // bone of thirkdstrike sprite. leave empty to disable // - // Default: "spine" survivor_sprite_thirdstrike_bone "spine" // render color of thirkdstrike sprite, split up with space // - // Default: "255 255 255" survivor_sprite_thirdstrike_color "255 255 255" // model of thirkdstrike sprite // - // Default: "materials/vgui/hud/icon_medkit.vmt" survivor_sprite_thirdstrike_model "materials/vgui/hud/icon_medkit.vmt" // position of thirkdstrike sprite, split up with space // - // Default: "0.0 0.0 0.0" survivor_sprite_thirdstrike_pos "0.0 0.0 0.0" // duration of pulse to show thirkdstrike sprite. 0.0 or lower = disable // - // Default: "0.3" survivor_sprite_thirdstrike_pulse_duration "0.3" // interval of pulse to show thirkdstrike sprite. 0.0 or lower = disable // - // Default: "0.3" survivor_sprite_thirdstrike_pulse_interval "0.3" // scale of thirkdstrike sprite // - // Default: "0.1" survivor_sprite_thirdstrike_scale "0.1" // 1 = enable, 0 = disable. can thirkdstrike sprite be seen through things solid? // - // Default: "0" survivor_sprite_thirdstrike_through_things "0"  Change log Spoiler Code: 1.1 (2023-09-21: init public release. Attached Files Get Plugin or Get Source (survivor_sprite.sp - 16.2 KB) Przeczytaj cały wpis na stronie AlliedModders
    • Video ConVars PHP Code: z_dynamic_jump_debug - Enable debug (default 0) z_dynamic_jump_think_interval - How frequently we can think about jump z_dynamic_jump_check_interval - How frequently we can actually jump z_dynamic_jump_climb_up_range - Minimum range for jump (it is counted from current goal segment so works backwards) z_dynamic_jump_velocity - Velocity of jump z_dynamic_jump_chance - If common infected sees opportunity to jump this cvar can prevent it from doing so. Simple chance to jump z_dynamic_jump_chance_throttle - if rng blocked jump then this will block thinking about jump for X seconds  RequirementActions CreditsMethamphetamine - for test video Attached Files l4d2_dynamic_jump.zip (27.9 KB) Przeczytaj cały wpis na stronie AlliedModders
    • CHAPTER 1: RULES 1. READ ALL DESCRIPTION BEFORE ASKING. I will not answer the questions with answers mentioned below. 2. All fixes I made and use by myself, they are fine for me, may not be fine for you and that's NOT MY PROBLEM. 3. Plugins list I made as AMATEUR for us, AMATEURS, in servers development you as a pro can do much better, of course. CHAPTER 2: STRIPPER In archive you will find configs for Stripper:Source with approximately 200 fixes of bugs/glitches for COOP maps. 99% of them are places, where player gets out of NavMesh or shortcut game events, they are blocked with invisible wall(env_playerblocker) or death triggers. Other 1% are subjective and will be listed here: No Mercy map 4,5: All zombies that fall down from upper floor will be teleported back and attack again. Crash Course map 2: Shortcut near alarm car closed like in L4D2. Death Toll map 5: Added sniper spawn for retaining the concept of final. Dead Air map 3: Fixed molotov throwing bug. Dead Air map 5: Airplane propeller damages and kill. Blood Harvest map 5: Added minigun for retaining the concept of final. The Sacrifice map 3: After bridge start rising, players cant leave before it will stop. Minigun spawns are randomized with mounted gun. Any fix is signed and has a screenshot or link on YouTube to make your edtiting and understanding easier. Also it contains plugin that makes block visible if it is aimed with sm_show command, might be usefull. CHAPTER 3: PLUGINS Here will be listed plugins, supposed to fix some game issues wich I personaly check and use: [L4D] Health Exploit Fix by Dragokas. [L4D] Survivor Spawn Position Fix by Dragokas. [L4D & L4D2]Witch fixes by Lux. [L4D1 & L4D2] Weapon Prop Give Fix by Marttt. [L4D1 & L4D2]Stop air revive fix by Lux. [L4D1 & L4D2] Revive Reload Interrupt Fix by HarryPotter. [L4D1 & L4D2] Choose Door Fix for Incapacitated Survivors by Marttt. [L4D/L4D2] Witch Vision Fix by cravenge. [L4D & L4D2] Exploit Fix - Unlimited Grenades by Silvers. [L4D & L4D2] Various Exploit Fixes by Silvers. [L4D/2] Minigun fix by Dosergen. [L4D] Water Speed) by Beatles. TickrateFixes by Sir, Griffin, HarryPotter. [L4D & L4D2] witch smart attack behind by HarryPotter. Tank Punch Ceiling Stuck Fix by Tabun, Visor, HarryPotter. [L4D & 2] Smart AI Rock by Forgetest, CanadaRox (Original author). [L4D & 2] Fix Common Shove by Forgetest. [L4D & L4D2] Saferoom Door Spam Protection by Silvers. CHAPTER 4: REQUESTS I'm interested only in a few cases to develop in the future, so all others requests will be ignored, sorry. The cases are: 1. Add fixes to vs maps. Let me know if it is necessary, it will hurry me up. 2. Change some fixes with NavMesh editing, may be add some new ways for ai. 3. Fix bugs that I don't know. If you will shortly describe and attach the screenshot I will be grateful. CHAPTER 5: GRATITUDE Honor and glory for contribution for authors mentioned above and all Alliedmods community, you are doing a great job. Special thanks to my friend Ĵōḩń˳Ėŗŕōŗツ, for helping with screenshots and code cleaning. DOWNLOADLINK, plugin duplicated just for the record. Attached Files Get Plugin or Get Source (test.sp - 2.0 KB) test.smx (5.1 KB) Przeczytaj cały wpis na stronie AlliedModders
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